Lucky Draw Program
Sure.add a CommandButton and a ListBox to a UserForm: Option Explicit Private numbers As Collection Private Sub UserForm_Initialize() Randomize Timer End Sub Private Sub CommandButton1_Click() Dim i As Integer If numbers Is Nothing Then Set numbers = New Collection For i = 1 To 50 numbers.Add i Next i ListBox1.Clear End If i = Int((numbers.Count - 1 + 1) * Rnd + 1) ListBox1.AddItem numbers(i) numbers.Remove i ListBox1.Selected(ListBox1.ListCount - 1) = True If numbers.Count = 25 Then MsgBox '25 numbers selected' Set numbers = Nothing End If End Sub. Add the code below to any general code module. To use, select 25 cells in a column or row. Enter this formula in the formula bar: =Drawing(1, 50) and press CTRL+SHIFT+ENTER to enter the formula.
Every time you calculate the sheet a new set of 25 unique random numbers will be generated from 1 to 50. [Begin Code Segment] Public Function Drawing( _ ByVal Min As Long, _ ByVal Max As Long, _ Optional ByVal PullOnce As Boolean = True _ ) As Variant ' Implement as a UDF only. Returns a set of random integers pulled from a range of integers. To use, enter as a multiple cell array formula. ' If PullOnce is True (default) then each possible value occurs only once. If PullOnce is False then each possible value can occur any number of times.
Dim Sample As New Collection Dim Result As Variant Dim Number As Long Dim Index As Long Dim Column As Boolean Dim Count As Long Application.Volatile If PullOnce And Max - Min + 1 1 And Application. Cosmic Software Download. Caller.Columns.Count >1 Then MsgBox 'The target range of cells must be a single row or a single column.' Exit Function End If If Application.Caller.Rows.Co unt >1 Then Column = True End If For Number = Min To Max Sample.Add Number Next Number ReDim Result(0 To Application.Caller.Cells.C ount - 1) For Count = 1 To Application.Caller.Cells.C ount Index = Int(Rnd() * Sample.Count + 1) Result(Count - 1) = Sample(Index) If PullOnce Then Sample.Remove Index End If Next Count If Column Then Drawing = Application.Transpose(Resu lt) Else Drawing = Result End If End Function [End Code Segment] Kevin.
Lucky Draw Program This is a program that simulates a lucky draw game. This program consists of a 3x3 matrix, which means there are 9 command buttons in a grid.
The command buttons are created as controls in an array, and they are differentiated by their indices. One of the button contains a prize, when you click on it, it displays the word 'prize' on the caption. If you do not strike the prize, the word 'The Prize is here!
Hi experts, Is it possible to use excel vba to write a form/windows base program to implement a lucky draw? I.e., Say I have 50 numbers and want to draw. World's most sophisticated random number generator. This is a program that simulates a lucky draw game. This program consists of a 3x3 matrix, which means there are 9 command buttons in a grid. Jun 20, 2012 Hi experts, Is it possible to use excel vba to write a form/windows base program to implement a lucky draw? I.e., Say I have 50 numbers and want to draw.
' will appear on the command button that contains the prize. We use a randomize process to create the chance events. Random integers from 1 to 9 can be created using the statement n=Int(Rnd*9). Int is a function that converts numbers to integers and Rnd is a method that generates random numbers between 0 and 1. When the user clicks a command button, a random number between 0 and 9 is generated. Software Para Inventario De Pc Gratis more. If this number corresponds to the index of the command button, it will show the word 'Prize' on the clicked command button, otherwise, it shows the words 'The Prize is here!'
On the command button with an index corresponds to the generated number. The Interface The Code Private Sub Command1_Click(Index As Integer) Dim n As Integer For n = 0 To 8 Command1(n).Caption = ' Next n = Int(Rnd * 9) If Index = n Then Command1(n).Caption = 'Prize' Else: Command1(n).Caption = 'The Prize is here!'
End If End Sub.